- Do an website already exist for this kind of museum? If so, what will you do differently? What spin will you put on your museum? Yes, but not that many; maybe a few. History of Lamps I want to showcase different types of lanterns, giving their origin and maybe a small description of how they are made. “Image is everything”, which means that showing the actual lanterns or making them the focal point.
- What do you already know about the topic? What would you like to know? Paper lanterns originally came from both China and Japan. Other than what they are made of, I’d like to see the process of how a paper lantern is made.
- What are three ideas for interesting exhibits that could beat this museum? History, Different types of Lanterns (Image Showcase), and Showing materials that paper lanterns// other types of lanterns are made of.
- Describe in detail the kind of person you imagine would like to visit this museum. What are they like? What are their other interests and hobbies? Anyone that has a high interest in Asian culture of history in general, historians or enthusiasts. They’d have any interest in cultural trinkets and the like.
- List three specific goals that you feel will make this project a successful one. Design, Variety/Variety in Color, a well balanced/an even balance between positive and negative space.
- to summarize, we do need to be educated if we are to understand the timely process of web design. The same can be said about the media; it’s not a requirement to know, but the continuous errors from unprofessional individuals proceed to ruin modern day we design.
- In all honesty, I do agree with the author. The internet has come a long way with it’s flamboyancy and idiocy. It steers away from what the internet is supposed to be; humorous and fun to use.
- Mikiya Kobayashi’s designs in my opinion are beautiful, in an organized sense. The placement of the imagery and text with the addition of the cultural elements make for a well organized designs. Mikiya Kobayashi
- While scrounging through the web, I found several ugly websites, but the one that stood out the most was Hotel Shanghai, and it was a mess. The color was fine but the way it was used made for an unreadable ledger and the unbalanced placement of the text. Hotel Shanghai
- In web design there is a process, or the planning stage for what your design will look like, how it will function, and who it’s focused towards, but there are other implications/tools like HTML and CSS needed to refine the practical details that make a web design function.
- CSS is defined by what something is and what something isn’t, or the process of adding what male a web design a design. There are plenty of little tidbits taht show how different browsers work, more specifically the width and height of the boxes and columns around the text.
- The HTMl color picker uses a variety of different colors, different shades, either they be light or dark. In other words the color picker is a great source for finding the right grouping for colors that would most suit someone color palette.
- A float is defined as a CSS positioning property. It’s more mainly known to create web layouts, but there are values that make the float elements act properly.
- Focal points in design either as an image or a sentence. It’s important to use something bold and eye catching. The list of designs are examples of this.
- What are a few visual elements used in this campaign that can still be effective in the modern world of web design? Using a plethora of color doesn’t necessarily mean mean it’s good, having a variety of white space means more focus on your focal point. It draws peoples eyes in to the subject matter.
- What aspects of the marketing copy help achieve the goal of the ads? How does this relate to web design – can the same strategies be used with modern websites? How? It’s unique by design and it says something or draws out the natural appeal; it’s a statement that most can not ignore. Web design itself is making something that catches peoples eye, or in other words stating what they are and drawing attention.
- The end of the article mentions three names, and invites readers to find out who they are – so, who are they? What did each individual contribute to this campaign? Helmut Krone, Julien Koenig, and William Bernbach. The first, was an art directors and a pioneer of the modern day advertising, spending over 30 years working for the Doyle Dane Bernbach agency. The second, was an American copy writer, focused and worked on the type for the ad campaign. The third and final one, was an advertising creative director, one of the three founders for DDB in 1949. Directed the whole campaign.
- How do you think the creative team developed the idea? What tools and strategies do you think they used? What exactly does the author of the quote want you to do when you work? They were thinking along the lines of what type of design they could use that was subtle, but just crazy and focal enough to catch the interest of the populace. Using what designers wouldn’t use often in their work; white space. In a few words, the author is imploring us to create something that is well thought out enough to leave a wide impression, making a statement in art that can not be ignored by the general public for years to come
- The Color on Code is my favorite. I loved the design, and the smart phone being the main focal point. The color was vibrant and made everything easy to read. It was easy enough to maneuver through. Color on Code. The concept of all of the designs being dark are a good direction, but it depends on how you go about it. The example that fits this is the Formiserit which gives placement a good name since the wording and color go hand in hand. It’s more like they put good use to a gradient scale and used it effectively. Formiserit
- Out of all the examples, only a handful were partial to not working properly when minimized. Why? It’s the setting of the page, the layout that sets back the capabilities of a design cooperating with either a mobile device or a desktop.
- Both sites had reasonable designs, vibrant or mysterious, some more out there than others, but they both have their positive and negatives. The pro’s were the direction that designs were going in as opposed to keeping track, going by what is expected of them in regards to design. The con’s were simply the slow working processing when trying to connect to the page, design wise it wouldn’t be efficient enough to work properly if the overall design messes up.
- What they both have in common is their good use for color combination. They differ in types of color, but they put to good use the design choices would have to make when coming up with a color scheme. It’s the idea of having your design flow together, making it work to your advantage. That’s what both sites share with their plethora of designs.
I do agree with the article. I think having a feel for what design is and knowing how to communicate with the audience is an important aspect of designing. It’s relevant to knowing who your work is directed at and why they should be interested into. Understanding what is truly needed for a project to be successful is very important especially in this field of work. It would pain some designers out there if their work wasn’t up to par with what a client wants. “Knowing” is the key to success. Basic study of your work, knowing what to do, when it is appropriate to add certain features to your design, and why you chosen audience will like it. Getting to know your audience is another key, pulling a general know how of what to include in a, say food critiques’s web page, adding features that would match their personality and theme. Mistakes will be made along the way, a client might not really like what you have to offer them, but it’s best to learn from that so that future projects will capture a wider range of clientele.
- It is the primary subject that determines whether users leave or stay on your site. A statement that explains how a product or service solves pain points, certain benefits and why they should buy it.
- The positioned piece of info in the upper or lower half of a web page, either visible or not visible while scrolling down the page.
- The upper left of the page is what users generally look at first before looking elsewhere or left to right.
- The CTA or the Call to Action are little ads connected to a site used to attract users suitable for the overall design. Used to either download, sign up or subscribe, etc. Netflix, Spotify and T-Mobile are examples.
- Location (content that attracts the users etc), Unique Content (implementing strategic ways to get to know the websites users), White Space (having a cluttered site confuses users, leaving white space improves comprehension), and Creating 4040 error page (assists visitors and directs them to what they’re looking for).
- I didn’t really have a lot of experience with the internet or the web during that time, aside from school that is, but of what I’ve seen I know that it was simpler than what we have now, more basic if you will.
- Out of the examples I’ve read through, I like the Neocities site the most, reason being that the “modern look” is not the basis that the creator wants but to bring back the lost archetypes of web design.
- The ‘hipster’ type feel that these old web designs give off, a sense of nostalgia. I like the making of using old style’s, re-manufacturing them for a more inspirational web design. It tells a story of how far web design has come in the past 20 years.
- In a way, I do agree. Since Facebook and Twitters grand redesign older models of web sites have had to pull a renewal of their work, considering that some creators today have a slightly different opinion on modern day web design.
Being separated into different categories I chose the best art direction in the game design. Out of all the games I saw I chose Cuphead since it was a little more familiar to me and it was the most prominent of last years games. The 2D games is focused more towards those whom play PC and or Microsoft gaming devices. It is filled with a series of challenging maps and bosses using the run and gun method suited for the game. The various amounts of challenges, stages an bosses are just the tip of the iceberg for Cuphead. The main focus of this game was the exemption of the difficulty level. The game developers clearly wanted the gamers to feel a a sense of a rush when going through the variety of stages. Other than that the style/the imagery is a big plus in regards to traditional gaming. Keeping up with the 2D theme yet giving it a whole new meaning and look, the developers have created a game well worth buying, though there are some implications that could have been looked into such as adding a difficulty level. It may just be me inquiring about this, but it was seen as a hurdle for the more serious players to get over which makes it more suited for them. Overall the game earned a well deserved win with its distinct unique style and elevation in overall gameplay.
Aside from the reasonable amount of $60,000, the title “Motion Graphics Designer|Animator” says it all. This position is defined as a designer who creates moving imagery for immersive experiences across digital layouts. Having this position would involve having to use the appropriate programs like Adobe Flash, as we as using illustrations and 3D modeling. I myself have a little experience in this field of work and believe that my level of expertise would work with it. There is a bit more to go on besides just working with this type of programming, there is also the planning process which involves story-boarding and a few other technical things that involve working away from a computer screen. I think learning your way through this particular field of work requires a certain level of understanding and a lot of patients. This is not a definite job choice but this position is something I can see myself doing in the future.
1. There was so much to go for in this article, but what I took from it is that our technological adaptability has indeed increased over time. Our ever growing stockpile of machinery and design to better change displays and media. The article goes on to explain the workings of CSS and how an image or other form of display is configured into a layout.
2. Mobile devices are used more often then desktop computers for browsing. While the percentage of smartphone usage for web browsing increases, regular computer usage goes down. Business’, in accordance to this had a wake up call to make mobile friendly websites.
3. In design, knowing what rules you must follow is important and having the visual know how in regards to this as well. The rule I felt was the most important would have to be the use for visual hierarchy, because knowing your design choice from top to bottom raises the bar for success in your work.
4. It happens a majority of the time to some designers but it is easily refined. What I mean is that putting too much content in your work can sometimes confuse people, making them wonder where the focal point is.
5. Grids are not only useful for designers but for users as well, as told by the article. It’s best to know what a grid is most used for, meaning that you must learn the basic structures and arrangements of a grid.
6.Deux Huit Huit is my favorite out of all of them. From its peculiar color scheme to its fascinating choice in typefaces, I believe this design to be the most ambiguous and superlative.
The first image I chose was from Tech Talk. I found this one to be interesting because I myself have an interest in Illustration as a whole, and the use of character design and color is what got my attention the most.
The second one I chose is for the “Grid from What is Burning Man”. I chose this specific one because of the intricate layout of the photography along with the typeface/font/script used in each photo.
The designer, Brentton named this piece Magic Girl, probably for it’s use of bright colors and page layout. I personally found it to be very out there and fun.
Another illustration done by a different designer by the name of Chelsea Blecha, which I was highly interested in for it’s color and architectural design.
9. I am familiar with the Style Tiles and their uses. I’ve used it only once, and I found it to be a great asset especially for when I started preparing my moodboards.
10. Dribbsle’s section pages are: Shots, Designers, Teams, Community, Jobs and Hiring.
- Yes there are some multimedia components. The media choices are just one of the few that I’ve discovered in the website.
- The main menu is simple, it shows the works of the artist as well as links to their pages. The website is easy to get through and is well organized.
- Users can visit the site for the sake of seeing works from designers and for inspiration. It can also lead to future opportunities, meaning the chance to work with this particular mode of design.
- I chose this website not just not only for the color but for the wide range of intricate and multi-purpose in design and style put into the designers’ works.
- Compared to the other websites I’ve looked over, dribbble is just a tad bit more submersible in regards to components that involve layout. It has an easy hierarchy to follow along with and none to difficult to get a hold of. There could have been a bit more effort in some of the layout on the main page but other than that I see no other error.